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The Wizards Guild of Devardec |
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Roleplay Guide First some definitions RP = Role-play and it refers to the occasionally neglected art, of making your Terris character say, and do, the sort of things it would do if Terris were a real world. Let me state for the record, that on some days, Terris as a world seems all too real. I suspect that many Terris Temple and Guild leaders will be quietly nodding their heads as they read this. OOC = Out Of Context and is anything that relates to you and your activities in the real world and not the activities of your character in Terris. IC = In Context and means in context for your character as opposed to in context for you yourself. This somewhat Inconspicuous publication, assumes that you have some prior knowledge of the land of Terris. The obligatory disclaimer If there is such a thing as an RP expert then Im not really aware of it. I know that Im no expert, but I also know that as time has gone by, Ive got better and better at it. The purpose of this guide therefore, is not to attempt to teach RP but hopefully to give new players a head start. As a new player, you should realize that without RP, your character is just a name. Role-playing your character takes that name, and gives it a true identity. Factors in RP Alignment This is potentially one of the strongest characteristics in Terris. Is your character good or evil ? For those who intend to play evil characters, be aware that you must still interact with other players in the game. If you keep your evil behavior nicely in the context of the game then great. If your evil behavior starts to disrupt others playing of their characters then that becomes a problem. Keep in mind at all times that there are real people behind those other characters, and they just want to play the game and have fun in the same way that you do. Having said all that, strong willed or evil characters who get their RP right, do have a way of standing out from the crowd in Terris. Race Another big factor is your characters race. Different races might generally display different characteristics. For instance, Dwarves tend to be gruff, outgoing characters whereas Elves might be mysterious or shy. It is always good to be able to RP your race. Class Your class might also have a large impact on the way you RP your character. If your character has a fighting class like a Fighter, or a Berserker, then you might be more likely to be brash, or boisterous than a spellcaster who might be reserved or introspective. Guild Your characters guild says a lot about them. Id recommend that new players try to choose a guild that would be a natural home for their character. All of the Terris guilds have different characteristics and traits. One really great way to determine the best guild for your character is to talk to other players who have knowledge of the particular guilds you are interested in. Temple Those who join one of Terriss temples, are the followers of one of the Immortals. All of the Immortals have their own particular (well defined) RPs. It is exceedingly likely that your character will display some similar characteristics to those of your Immortal. Household All of the Terris Households have established RPs. If your character is in a household then it may well have a bearing on how you play them. Skills Your character's skills may well say something about them. A top class barterer for instance, is probably quite glib of tongue whereas a character with high Physical Training, is probably exceedingly swarthy. The tools of RP The Terris creators gave us many tools with which to enact our RP. They ask that we make use of these tools but do not misuse them. I would advise all readers of this to make sure they are fully familiarized with the Terris COS rules (Conditions of Service). Conditions of Service rules tell us where the boundaries to the scope of our RP activities lie, or to put it another way, what is RP, and what becomes an unacceptable form of communication. COS rules are currently avaliable in game by typing HELP POLICY Terris gives us a number of channels of communication SAY <text> If you are a new player, ask yourself what your new character might say. Many players (such as myself) make use of a slightly olde worldly manner of speaking. Others choose to say things in the same manner they would do in real life. However you say things, be sure to say something that your character would if they were a real adventurer in a real land. I had my vacuum cleaner serviced last Tuesday is not RP however I had my manservant clean it thoroughly would be. The use of capital letters LIKE THIS is considered to be raising your characters voice. If you do this, be aware that other players may react as though you had shouted at them. WHISPER <character> <text> Is another commonly used method of communication. Whispers are secretive, if your character is naturally secretive or you are simply trying to be secretive, consider using this particular command. TELL <character> <text> Tells are widely used to communicate privately with another player. The beauty of Tells is that you can communicate with players who do not currently occupy the same room as your character. This does mean that Tells are not such an RP friendly method of communication however, I would still recommend that you make the effort particularly if your tell is going to be a request for resurrection. SHOUT <text> YELL <text> GSHOUT <text> TSHOUT <text> HHSHOUT <text> These are all public methods of communication. Shouts are universally heard by any player who does not have their NOSHOUTS flag set on. As such they have immense possibilities for RP. It is worth noting that you are expected to use shouts in an IC manner. For those who wish to broadcast OOC comment, you are expected to make use of chats. CHAT <text> If you are going to be OOC then this is the way to do it. Chats were provided deliberately to give us a method to communicate OOC and keep Shouts IC. Emotes EM <text> EMS <text> YEM <text> YEMS <text> EM is short for EMOTE. These are all pure RP aids. Perhaps the best way to discover their use is to try them out in a quiet area of Terris. Many players like to set up macros to activate custom emotes that they have designed for their characters. Terris has it's own macro commands that you can use to do this (HELP MACROS will assist you with this) or alternatively, you can use the Terris Wizard's macro keys facility. All you need to do is use one of the above emote commands and some text that RPs your character. Then just fire them off as you will. Terris also provides us with a set of incredibly useful pre-defined EMOTES. At present time, the full list of these is as follows:
The pre-defined emotes are an excellent way of quickly expressing your characters feelings on the spur of the moment. The trick is applying the right emote in the right context. I spent some time trying to work out which of the emotes apply best in which situation. I am including this information below in the hope that it will prove useful to new players. The single word emotes
Many of the most useful emotes need the name of another character as an argument. These take the form EMOTE <character> The character concerned must be in the same room as your character and visible (not hidden or invisible) for the emote to fire correctly. Dual word emotes
A number of other commonly used and useful emotes are listed below with rough categories: Acrobatics CARTWHEEL HANDSTAND HANDSTAND2 Greetings and Goodbyes GSIGNHI SSIGNBYE GHUG GWAVE HI2 MORNING NOSES <char> Questions WHAT? WHEN? WHERE? WHO? WHY <char> Gesturing POINT <char> Movement STAND SIT SKIP SLIDE DUCK FAINT SWAY BOUNCE LEAP JUMP JOG KNEEL Establishing a theme I have observed that the vast majority of the top RPers in Terris, carry a singular theme to their characters. They may have a number of notable attributes but there is usually, one single characteristic that they draw on constantly. What this characteristic is exactly, is down to the individual in each case. I have no way of knowing how each one of these players established their own individual theme, but I do know how I established my own. Yorkminster is something of a caricature of me. He has all of my good and bad qualities in abundance. Most of the unusual things he gets up to are based loosely upon my childhood experiences. In short, there's a lot of me in Yorkminster. I suspect that many other players draw upon aspects of their OOC lives for their Terris characters. This might be one good way for you to establish a theme for your own character. Pick on something that you know about yourself and accentuate it. Other peoples RP I've spent quite a bit of time discussing possibilities for your own character's RP however, Terris is an interactive game. At least as important as your own RP (if not more so) is the RP of other players. You can often support in game RP by paying close attention to what other players are trying to achieve with their own RP. I recall quite a few times in the past, where quite complex in game events have developed, when two or more players have simply allowed their normal ad-hoc RP to develop on the spur of the moment. Go to it Hopefully the contents of this document may have given you some food for thought. Terris really is much more than just hack and slash. I'd encourage all new players to find a theme for their character's and discover the fun in RP. Scribed by Ex Wizards GM Yorkminster
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