The Wizards Guild of Devardec

Introduction
Guild Founding
Welcome Scroll
Guild Ethos
Mentors
Sentinel Parts
Wizard Trials
Guild Circles
Guild Map
Guild Dragons
Dragon Alliance
Guild Armour
Spells
Histories
Roleplay Guide
Members
Stories

Roleplay Guide

First some definitions RP = Role-play and it refers to the occasionally neglected art, of making your Terris character say, and do, the sort of things it would do if Terris were a real world. Let me state for the record, that on some days, Terris as a world seems all too real. I suspect that many Terris Temple and Guild leaders will be quietly nodding their heads as they read this.

OOC = Out Of Context and is anything that relates to you and your activities in the real world and not the activities of your character in Terris.

IC = In Context and means in context for your character as opposed to in context for you yourself.

This somewhat Inconspicuous publication, assumes that you have some prior knowledge of the land of Terris.

The obligatory disclaimer If there is such a thing as an RP expert then I’m not really aware of it. I know that I’m no expert, but I also know that as time has gone by, I’ve got better and better at it. The purpose of this guide therefore, is not to attempt to teach RP but hopefully to give new players a head start. As a new player, you should realize that without RP, your character is just a name. Role-playing your character takes that name, and gives it a true identity.

Factors in RP

Alignment This is potentially one of the strongest characteristics in Terris. Is your character good or evil ? For those who intend to play evil characters, be aware that you must still interact with other players in the game. If you keep your evil behavior nicely in the context of the game then great. If your evil behavior starts to disrupt others playing of their characters then that becomes a problem. Keep in mind at all times that there are real people behind those other characters, and they just want to play the game and have fun in the same way that you do.

Having said all that, strong willed or evil characters who get their RP right, do have a way of standing out from the crowd in Terris.

Race Another big factor is your character’s race. Different races might generally display different characteristics. For instance, Dwarves tend to be gruff, outgoing characters whereas Elves might be mysterious or shy. It is always good to be able to RP your race.

Class Your class might also have a large impact on the way you RP your character. If your character has a fighting class like a Fighter, or a Berserker, then you might be more likely to be brash, or boisterous than a spellcaster who might be reserved or introspective.

Guild Your character’s guild says a lot about them. I’d recommend that new players try to choose a guild that would be a natural home for their character. All of the Terris guilds have different characteristics and traits. One really great way to determine the best guild for your character is to talk to other players who have knowledge of the particular guilds you are interested in.

Temple Those who join one of Terris’s temples, are the followers of one of the Immortals. All of the Immortals have their own particular (well defined) RPs. It is exceedingly likely that your character will display some similar characteristics to those of your Immortal.

Household All of the Terris Households have established RPs. If your character is in a household then it may well have a bearing on how you play them.

Skills Your character's skills may well say something about them. A top class barterer for instance, is probably quite glib of tongue whereas a character with high Physical Training, is probably exceedingly swarthy.

The tools of RP

The Terris creators gave us many tools with which to enact our RP. They ask that we make use of these tools but do not misuse them. I would advise all readers of this to make sure they are fully familiarized with the Terris COS rules (Conditions of Service). Conditions of Service rules tell us where the boundaries to the scope of our RP activities lie, or to put it another way, what is RP, and what becomes an unacceptable form of communication.

COS rules are currently avaliable in game by typing HELP POLICY

Terris gives us a number of channels of communication…

SAY <text>

If you are a new player, ask yourself what your new character might say. Many players (such as myself) make use of a slightly ‘olde worldly’ manner of speaking. Others choose to say things in the same manner they would do in real life. However you say things, be sure to say something that your character would if they were a real adventurer in a real land. ‘I had my vacuum cleaner serviced last Tuesday’ is not RP however ‘I had my manservant clean it thoroughly’ would be.

The use of capital letters LIKE THIS is considered to be raising your characters voice. If you do this, be aware that other players may react as though you had shouted at them.

WHISPER <character> <text>

Is another commonly used method of communication. Whispers are secretive, if your character is naturally secretive or you are simply trying to be secretive, consider using this particular command.

TELL <character> <text>

Tells are widely used to communicate privately with another player. The beauty of Tells is that you can communicate with players who do not currently occupy the same room as your character. This does mean that Tells are not such an RP friendly method of communication however, I would still recommend that you make the effort particularly if your tell is going to be a request for resurrection.

SHOUT <text> YELL <text>

GSHOUT <text>

TSHOUT <text>

HHSHOUT <text>

These are all public methods of communication. Shouts are universally heard by any player who does not have their NOSHOUTS flag set on. As such they have immense possibilities for RP. It is worth noting that you are expected to use shouts in an IC manner. For those who wish to broadcast OOC comment, you are expected to make use of chats.

CHAT <text>

If you are going to be OOC then this is the way to do it. Chats were provided deliberately to give us a method to communicate OOC and keep Shouts IC. 

Emotes

EM <text>

EMS <text>

YEM <text>

YEMS <text>

EM is short for EMOTE. These are all pure RP aids. Perhaps the best way to discover their use is to try them out in a quiet area of Terris. 

Many players like to set up macros to activate custom emotes that they have designed for their characters. Terris has it's own macro commands that you can use to do this (HELP MACROS will assist you with this) or alternatively, you can use the Terris Wizard's macro keys facility. All you need to do is use one of the above emote commands and some text that RPs your character. Then just fire them off as you will.

Terris also provides us with a set of incredibly useful pre-defined EMOTES. At present time, the full list of these is as follows:

2COOL 3ZIR ABUG ACK ADJUST
AFK AH AHA ANGER APPLAUD
APPLAUSE AYE AYE2 BAA BABBLE
BACK BAH BARGAIN BARK BEAM
BEEP BEG BHUG BIBBLE BLINK
BLUSH BOBBINS BOGGLE BOND BOO
BOTHER BOUNCE BOW BOWS BREATHE
BROTHERHOOD BRUB BUNNY BURP BYE
CACKLE CANT CARE CARESS CARTWHEEL
CHEER CHIN CHORTLE CHUCKLE CLAP
CLAPS CLICK CLUCK COMB COMFORT
COMPLAIN COMPOSE CONSOLE COO COOL
COUGH CRINGE CROAK CRY CUDDLE
CURTSEY CUT DANCE DANCES DANGER
DEAL DING DOH DOODLE DRAT
DRIBBLE DROOL DUCK DUST DWARVES
ELVES EMBRACE ENVY ERK ERM
EYE EYES FAINT FAN FANDANGO
FART FEED FIDGET FIST FRENZY
FKISS FLAP FLEX FLIP FLOP
FLUTTER FOOL FORCE FORGIVE FRED
FREDO FRIEND FROWN FRUB FUME
GARGLE GASP GAZE GGREET GHOST
GHUG GIBBER GIGGLE GLARE GNATS
GNOMES GOBBLE GOGGLE GOOD GOODBYE
GOODNIGHT GOOSE GOSH GREET GREETS
GRIMACE GRIN GRINS GRIPE GROAN
GROVEL GROWL GRUNT GRUNTS GSIGNBYE
GSIGNHI GSIGNTHANK GUFFAW GULP GURGLE
GWAVE HA HAHA HALFMEN HANDSTAND
HANDSTAND2 HANKY HATE HE HEAVE
HEHE HELLO HELLO2 HI HI2
HISS HMM HONEYBUNNY HOORAY HOOT
HOP HOPE HOW? HOWL HUFF
HUG HUH HUM HUMANS HUR
HURT IGNORE JAM JAWS JOG
JUMP KENNY HONK KIAI KIDDING
KISS KNEEL KNIGHTS LAG LARD
LAUGH LEAP LEER LEON LICK
LISTEN LOOKDOWN MAGES MASSAGE MEDITATE
MEGA MEN MEWL MITTENS MOAN
MONKS MOO MORNING MRPINK MUHAHA
MUMBLE MUTLEY MUTTER MYTIME NAG
NAHNAH NAIL NAILS NARROW NEVER
NIBBLE NO NOD NODDLES NODS
NOO NOSE NOSEBAG NOSES NRUB
NUDGE NUTS NUZZLE NYERG OASIS
OCH OGLE OGLES OGRES OH
OHM OHYEAH OI OK OOER
OOH OOPH OOPS OUCH PACE
PAH PANT PAT PEER PEERS
PEN PHEW PIPE PIPE2 PIPE3
PIPE4 POINT POKE PONDER POO
POOH POUT PRAISE PRAY PREPARE
PROD PRUNE PUFF PSST PUPPYEYES
PURR QUACK QUAKE RAINBOW RAISE
RAISES RASPBERRY RESPECT REVELS RICE
RISKY ROFL ROGUES RUBBISH RUN
ROAR SNIGGER SNIGGERS SGIGGLE SADSMILE
SALUTE SCAN SCOWL SWOON SCRATCH
SCREAM SCUTTLE SEX SHAKE SHAME
SHE SHEESH SHIVER SHLA SHOULDER
SHRUG SHRUG2 SHUDDER SHUFFLE SIGH
SIGNBYE SIGNHI SIGNTHANK SING SIT
SKIP SLAP SLAVES SLIDE SLURP
SMART SMILE SMILES SMIRK SMIRKS
SMOKIN SMOOCH SMUG SNAP SNARL
SNEER SNEEZE SNIFF SNIGGER SNOG
SNORT SNUGGLE SOB SORRY SPANK
SPIT SPLUTTER SQU SQUEAK SQUEEZE
STABBED STAGGER STAMP STAND STARE
STOP STOPME STORY STRETCH STRING
STROKE STRUT STUTTER SULK SUMM
SWAGGER SWAT SWAY SWEAT TADA
TAGTAP TEAR THANK THEO THIEVES
THINK THWAP TICKLE TICKLE2 TITTER
TITTER2 TOUGH TRUNDLE TUG TUT
TWINKLE TWIRL VOMIT VOTE WAFFLE
WAG WAGGLE WAIL WALKONHANDS WALRUS
WALTZ WARLOCKS WARRIORS WASH WAVE
WAVEY WHAT? WHEE WHEEZE WHEN?
WHERE? WHIMPER WHINE WHISTLE WHO?
WHOOP WHOOPS WHY WIBBLE WIGGLE
WINCE WINK WINKS WIPE WOBBLE
WOMBLE WOMEN WONDERWALL WOO WOOD
WOOF WOW YAWN YES YICK
YO YUK ZED    

The pre-defined emotes are an excellent way of quickly expressing your characters feelings on the spur of the moment. The trick is applying the right emote in the right context. I spent some time trying to work out which of the emotes apply best in which situation. I am including this information below in the hope that it will prove useful to new players.

The single word emotes

Emotion Possibilities
Guilt ACK
Realization AH CLICK
Anger ANGER FUME
Revelation AHA
Surprise BLINK WOO WOW
Embarrassment BLUSH OOPS SHAME WHOOPS
Concern BOTHER MUTTER FROWN
Delight CHEER WHOOP
Thoughtfulness CHIN FIST HMM PONDER
Amusement CHUCKLE CHORTLE GIGGLE HA HAHA HUR SNIGGER SMIRKS
Happiness CLAP OOH
Nervousness COMPOSE COUGH FIDGET NAILS PACE SHUFFLE
Admiration COO
Fear CRINGE GASP STUTTER QUAKE SHUDDER
Sadness CRY SOB TEAR
Impatience DOODLE HUM TAP
Disappointment DRAT HUFF LOOKDOWN NOO NUTS OH SUCK
Envy ENVY
Disgust EYES SHEESH
Vanity FLEX
Exhaustion FLOP PANT
Hope HOPE SIGH
Relief PHEW
Depression SCOWL
Confusion SCRATCH SHRUG

Many of the most useful emotes need the name of another character as an argument. These take the form EMOTE <character> The character concerned must be in the same room as your character and visible (not hidden or invisible) for the emote to fire correctly.

Dual word emotes

Effect Possibilities
Offer congratulations APPLAUD <char> APPLAUSE <char> PAT <char>
Indicate surprise BACK <char>
Indicate Pleasure BEAM <char> PRAISE <char>
Indicate annoyance GLARE <char> IGNORE <char> NARROW <char> NAG <char>
Pleading BEG <char>
Show confusion ERM <char> RAISE <char>
Forgiving FORGIVE <char>
Accusing FREDO <char> HE <char> SHE <char>
Interest LISTEN <char>
Understanding NOD <char>
Calming FAN <char> NRUB <char>
Getting attention TUG <char> NUDGE <char>
Examining PEER <char>
Condolence SHOULDER <char> SQU <char>
Playing for sympathy SNIFF <char>
Apologizing SORRY <char>
Offering thanks THANK <char>

A number of other commonly used and useful emotes are listed below with rough categories:

Acrobatics

CARTWHEEL

HANDSTAND

HANDSTAND2

Greetings and Goodbyes

GSIGNHI

SSIGNBYE

GHUG

GWAVE

HI2

MORNING

NOSES <char>

Questions

WHAT?

WHEN?

WHERE?

WHO?

WHY <char>

Gesturing

POINT <char>

Movement

STAND

SIT

SKIP

SLIDE

DUCK

FAINT

SWAY

BOUNCE

LEAP

JUMP

JOG

KNEEL

Establishing a theme

I have observed that the vast majority of the top RPers in Terris, carry a singular theme to their characters. They may have a number of notable attributes but there is usually, one single characteristic that they draw on constantly. What this characteristic is exactly, is down to the individual in each case. I have no way of knowing how each one of these players established their own individual theme, but I do know how I established my own.

Yorkminster is something of a caricature of me. He has all of my good and bad qualities in abundance. Most of the unusual things he gets up to are based loosely upon my childhood experiences. In short, there's a lot of me in Yorkminster. I suspect that many other players draw upon aspects of their OOC lives for their Terris characters. This might be one good way for you to establish a theme for your own character. Pick on something that you know about yourself and accentuate it.

Other peoples RP

I've spent quite a bit of time discussing possibilities for your own character's RP however, Terris is an interactive game. At least as important as your own RP (if not more so) is the RP of other players. You can often support in game RP by paying close attention to what other players are trying to achieve with their own RP. I recall quite a few times in the past, where quite complex in game events have developed, when two or more players have simply allowed their normal ad-hoc RP to develop on the spur of the moment.

Go to it

Hopefully the contents of this document may have given you some food for thought. Terris really is much more than just hack and slash. I'd encourage all new players to find a theme for their character's and discover the fun in RP.

Scribed by Ex Wizards GM Yorkminster

 

Site Status : Ok had a brain wave <g> i'm going to put news about the site here, so you can see when things are added or completed so here goes -

As of the 09/06/05  1. Wizard Trials Score sheet added.

As of the 30/05/05  1. Wizard Trials added.

As of the 27/05/05  1. Updated Welcome scroll and pages. more guild members views on the ethos, and member bio's added.

As of the 27/11/03. 1. Member bio section added, waiting on submissions from guild members

As of the 27/11/03. 1. NEW section, The Guild Founding, cool story go read <g>

                                    2. NEW Ethos interpretations added. see the bottom of the Ethos page

As of the 25/11/03. 1. Guild Dragons section has been finally put in, sorry for the wait.

As of the 16/08/03. 1. Guild armour section has been added

As of the 14/08/03 - 1. Sentinel parts section is now in and working <g> go take a look to see more.

                                    2. Welcome scroll is now finished and in for new guild members. please take a look.

                                    3. The following sections should all be working, if not let me know please - intro, leadership, ethos, mentors, Circles, map, and rp guide.

                                    4. The stories section is just waiting for you all to send me some stories to put up there, so get writing

                                    5. I'll be working on guild armour today hopefully, histories, thinking of putting in a past leaders section in there and rora will be working on the dragon section, tho she doesn't know it yet <G>

As always if you have any comments or questions send me a scroll

at Millamber