The Wizards Guild of Devardec

Introduction
Guild Founding
Welcome Scroll
Guild Ethos
Mentors
Sentinel Parts
Guild Circles
Guild Map
Guild Dragons
Dragon Alliance
Guild Armour
Spells
Histories
Roleplay Guide
Members
Stories

Guild Ethos & Interpretations

Sirion's thoughts on the ethos

1. Wizards are honest, thoughtful, and respected towards others at all times

- Everyone is  entitled to their opinions, and open debate is encouraged as long as it doesn't degrade to malicious flaming

2. Wizards are neither superior nor inferior to another person

- Only Immortals are omnipotent. We all have different strengths and weaknesses and what area we may be superior  in, someone else will be superior to us in another

3. Wizards practice the light side of magic. Greed and personal advancement at the cost of others are not concepts practiced by Wizards.

- Everything we do is for the guild. This is what separates us from the Warlocks

4. Wizards are committed to learning and perfecting the art of magic.

- We are mages, this is our craft, our lifeline, our very survival.

5. Wizards are urged to become friends with all in the guild. We unite under a common name and purpose. Together, as comrades, we shall further everyone's understanding and satisfaction of the World.

- We must show unity to the lands as a whole. They shall see our  stength and hopefully learn from it.

6. A Wizard's family is the Guild. You live, and perhaps die for them.

- The guild comes first and foremost. You may give your heart to your temple, but everything else is for the guild.

7. Wisdom is the greatest asset a Guild can have. Through Wisdom and knowledge comes power. The power to assist all those around us. Wizards are encouraged to learn from each other, to support each others quests for knowledge.

- It's not just what you know but how you use that  knowledge that true strength emerges.

8. Wizards know that the experience is best gained through personal achievement or cooperation within a group. Experience "earned" by hanging on to someone's coattails may increase your abilities but not your wisdom.

- Shortcuts are not our way. That includes teaching skills before one has achieved the necessary guildlevel.

9. A Wizard shall not inhibit another wizard's opportunity at achieveing wisdom by giving out quest answers, though vauge hints to the weary adventurer are permitted

- Giving answers is a form of a shortcut. A wizard must try to learn it for himself.

10. Wizards do their best to support the guild and its memebrs, provided the Wizards ethos is not broken in the process. Wizards are encouraged to share thier ideas for and with the guild.

- Our diversity is our strength. Open debate is enouraged. Malicious flaming shall  not be tolerated.

11. Wizards air their grivances within the confines of the guild. Public displays of  disunity do not advance the guild and do not recitfy the situation. A civilized meeting with Patrons and Leaders will solve difficulties for more effectively.

- We don't air our dirty laundry in public. Grievances must be and should be resolved in the guild.

12. The ethos is the summation of the way of life, not hard and fast rules. A wizard interprets the above and applies its spirit, not its word.

- We must have the guld's best interests at heart in all our dealings. Even if we disagree with one's actions, and feel it may violate the ethos, as long as someone had the guilds best interests first and foremost, they are still considered a Wizard.


 

Site Status : Ok had a brain wave <g> i'm going to put news about the site here, so you can see when things are added or completed so here goes -

As of the 27/05/05  1. Updated Welcome scroll and pages. more guild members views on the ethos, and member bio's added.

As of the 27/11/03. 1. Member bio section added, waiting on submissions from guild members

As of the 27/11/03. 1. NEW section, The Guild Founding, cool story go read <g>

                                    2. NEW Ethos interpretations added. see the bottom of the Ethos page

As of the 25/11/03. 1. Guild Dragons section has been finally put in, sorry for the wait.

As of the 16/08/03. 1. Guild armour section has been added

As of the 14/08/03 - 1. Sentinel parts section is now in and working <g> go take a look to see more.

                                    2. Welcome scroll is now finished and in for new guild members. please take a look.

                                    3. The following sections should all be working, if not let me know please - intro, leadership, ethos, mentors, Circles, map, and rp guide.

                                    4. The stories section is just waiting for you all to send me some stories to put up there, so get writing

                                    5. I'll be working on guild armour today hopefully, histories, thinking of putting in a past leaders section in there and rora will be working on the dragon section, tho she doesn't know it yet <G>

As always if you have any comments or questions send me a scroll

at Millamber