The Wizards Guild of Devardec

Introduction
Guild Founding
Welcome Scroll
Guild Ethos
Mentors
Sentinel Parts
Guild Circles
Guild Map
Guild Dragons
Dragon Alliance
Guild Armour
Spells
Histories
Roleplay Guide
Members
Stories

Guild Ethos & Interpretations

Shammy's thoughts on the ethos

1) Wizards are honest, thoughtful, and respectful towards others at all times.
As wizards we all need to consider others, not just ourselves. For it is the nature of a wizard to be loyal and respectful of others and their desires.


2) Wizards are neither superior nor inferior to another person.
We are all equal under this realm, for one’s strengths may not be seen in another, it does not mean they aren’t there. We need to be aware of others and know, regardless of their age or level that they are the same as us.


3) Wizards practice the light side of magic. Greed and personal advancement at the cost of others are not concepts practiced by the wizards.
We practice what I think is the magic of helpfulness. Whether it is to help ourselves or others, our magic can ensure a balance in the realm. We do not perform acts that gain us advancement at the cost of others. It’s not in our natuer, and I will not allow it in my presence.


4) Wizards are committed to learning and perfecting the art of magic
Magic is throughout the entire realm. Not one person survives without magic. To that end, it is our responsibility to ourselves, the guild and other to perfect this art. We are the keepers of magic, the cornerstone.


5) Wizards are urged to become friends with all in the guild. We unite under a common name and purpose. Together as comrades, we shall further everyone’s understanding and satisfaction of the world.
The guild is a great place for form lasting friendships. Not only a place of learning but a place of bonding. Most of my friends are within the walls of the guild. The bonds I have formed will last forever, and those I respect the most in the realm are members of this guild.


6) A wizard’s family is the guild. You live, and perhaps die for them.
This, I think, is the heart of the ethos. I will gladly give up my life for another wizard, for his gaining wisdom and experience. A true wizard places the needs of the many before the needs of himself.


7) Wisdom is the greatest asset a guild can have. Through wisdom and knowledge, comes power. The power to assist all those around us. Wizards are encouraged to learn from each other, to support each other’s quest for knowledge.
Again, please feel free to ask other wizards of their experiences. A wizard is one who passes this knowledge and wisdom to others in the guild. The self-satisfaction from doinf so, increases ones own wisdom. It is a two-way street.
 

8) Wizards know that the experience is best gained through personal achievement or co-operation within a group. Experience ‘earned’ by hanging onto someone’s coattails may increase your abilities but not your wisdom.
While we wish to help others and be helped, this must be earned. For the advancement in ranks without wisdom is hollow, and un-rewarding. For a high level wizard without wisdom, is shallow, and unprepared for what lies ahead.


9) A wizard shall not inhibit another wizard’s opportunity at achieving wisdom by giving out quest answers. Though vague hints to the weary adventurer are permitted.
Again, this goes back to wisdom. Telling someone something does not transfer wisdom. Let them seek their own answers, don’t just drag them along. Feel free to point them in a direction, do not take them there.


10) Wizards do their best to support the guild and it’s members, providing the ethos is not broken in the process. Wizards are encouraged to share their ideas for and with the guild.
For this is the foundation of wisdom. I have learned the most about the realm, magic and this guild from others. Not that they told me answers, but gave me clues where to find them. Part information to others. It provides unity and increases each person awareness and wisdom.


11) Wizards air their grievances within the confines of the guild. Public displays of disunity do not advance the guild and do not rectify the situation. A civilized meeting with patrons and leaders will solve difficulties far more effectively.
Wizards have long been known to solve their own problems. Telling a person outside the guild any problems solves nothing. Disagreements are bound to happen, but understanding and respecting the other person opinion is paramount. I may disagree with another wizard, but I will fight to the death to allow him to express his opinion. If it cannot be resolved, that is what Gl’s and Gm’s are for, to help each person understand.


12) The ethos is a summation of a way of life, not hard and fast rules. A wizard interprets the above and applies it’s spirit, not it’s word.
No rules apply here, for the interpretion of this ethos or any of it’s contents is always subjective. It doesn’t mean that one person is right and another is wrong. It simply comes down to respecting each other understanding of the ethos.

 

Site Status : Ok had a brain wave <g> i'm going to put news about the site here, so you can see when things are added or completed so here goes -

As of the 27/05/05  1. Updated Welcome scroll and pages. more guild members views on the ethos, and member bio's added.

As of the 27/11/03. 1. Member bio section added, waiting on submissions from guild members

As of the 27/11/03. 1. NEW section, The Guild Founding, cool story go read <g>

                                    2. NEW Ethos interpretations added. see the bottom of the Ethos page

As of the 25/11/03. 1. Guild Dragons section has been finally put in, sorry for the wait.

As of the 16/08/03. 1. Guild armour section has been added

As of the 14/08/03 - 1. Sentinel parts section is now in and working <g> go take a look to see more.

                                    2. Welcome scroll is now finished and in for new guild members. please take a look.

                                    3. The following sections should all be working, if not let me know please - intro, leadership, ethos, mentors, Circles, map, and rp guide.

                                    4. The stories section is just waiting for you all to send me some stories to put up there, so get writing

                                    5. I'll be working on guild armour today hopefully, histories, thinking of putting in a past leaders section in there and rora will be working on the dragon section, tho she doesn't know it yet <G>

As always if you have any comments or questions send me a scroll

at Millamber