The Wizards Guild of Devardec

Introduction
Guild Founding
Welcome Scroll
Guild Ethos
Mentors
Sentinel Parts
Guild Circles
Guild Map
Guild Dragons
Dragon Alliance
Guild Armour
Spells
Histories
Roleplay Guide
Members
Stories

Guild Ethos & Interpretations

Saraphine's thoughts on the ethos

1. Wizards are honest, thoughtful and respectful towards others at all times.

Everyone is different and we are all entitled to our own opinions and our own personalities, and should respect others even if they differ from us. Its also important to be honest not only to others, but also to ourselves.


2. Wizards are neither superior nor inferior to another person.

We are all equal reguardless of our level or knowledge. We all have something to learn. You may be one of the wisest people in all the lands, and you still have much to learn.  Therefore we are all equal and are not better or worse than anyone else.


3. Wizards practise the light side of magic. Greed and personal advancement at the cost of others are not concepts practised by Wizards.

Wizards seek to gain knowledge and to perfect the art of magic.  On the contrary we are not selfish.  We do not put ourselves before others. 


4. Wizards are committed to learning and perfecting the Art of Magic.

Wizards strive to better understand all forms of magic. Through this knowledge we can better understand ourselves, and our purpose.  Magic is to a wizard, as a sword is to a barbarian.

 


5.
Wizards are urged to become friends with all in the Guild. We unite under a common name and purpose. Together, as comrades, we shall further everyone's understanding and satisfaction of the World.

The guild is our family. Home away from home.  By comunicating and growing together, we are stronger.  We all are here for the same reason, and can relate to one another and its important to become friends with everyone in the guild to make the guild stronger.


6. A Wizard's Family is the Guild. You live, and perhaps die, for them.

We are truly a family within the guild, and we would do absoluely anything for each other, even if it costs us our life.


7. Wisdom is the greatest asset a Guild can have. Through Wisdom and knowledge, comes power. The power to assist all those around us. Wizards are encouraged to learn from each other, to support each others quests for knowledge.

As wizards we try to help others as much as possible.  This cannot be done without wisdowm and knowledge.  We can better ourselves with wisdom and knowledge, therefore being able to help others.  Learning from each other, helps us all grow as a whole.


8. Wizards know that the experience is best gained through personal achievement or co-operation within a group. Experience "earned" by hanging on to someone's coattails may increase your abilities but not your Wisdom.

If you are constantly showing someone what to do and how to do it, they will never learn anything.  We all have to be able to stand on our own, which cannot be done if were being babied all the time.


9. A Wizard shall not inhibit another wizard's opportunity at achieving wisdom by giving out quest answers, though vauge hints to the weary adventurer are permitted.

A wizard shouldnt deprive another of learning, by giving out direct quest answers.  Again they will never learn anything or be able to stand on their own.  Not only will you be depriving them or learning something, but you will be depriving them of the pride they will feel when they do it themselves.


10. Wizards do their best to support the Guild and its members, providing The Wizard's Ethos is not broken in the process. Wizards are encouraged to share their ideas for and with the Guild.

Its always important to be able to share your ideas with the guild, and to be outspoken with them.  As long as you keep to the ethos, all wizards should respect your ideas and support you.


11. Wizards air their grievances within the confines of the Guild. Public displays of disunity do not advance the guild and do not rectify the situation. A civilised meeting with Patrons and Leaders will solve difficulties far more effectively.

Fighting in public about your grievances with the guild, will not settle anything.  On the contrary, speaking in a private meaning with guild leaders is a much more efficient way of settling any problem.  Airing your dislikes in public makes the guild look bad. Have respect for the guild and its members, and speak to someone in private.


12.
The Ethos is the summation of a way of life, not hard and fast rules. A Wizard interprets the above and applies its spirit, not its word.

Actions speak louder than words. You could quote the ethos all day, and it wouldnt mean anything if you didnt live by it. 

Site Status : Ok had a brain wave <g> i'm going to put news about the site here, so you can see when things are added or completed so here goes -

As of the 27/05/05  1. Updated Welcome scroll and pages. more guild members views on the ethos, and member bio's added.

As of the 27/11/03. 1. Member bio section added, waiting on submissions from guild members

As of the 27/11/03. 1. NEW section, The Guild Founding, cool story go read <g>

                                    2. NEW Ethos interpretations added. see the bottom of the Ethos page

As of the 25/11/03. 1. Guild Dragons section has been finally put in, sorry for the wait.

As of the 16/08/03. 1. Guild armour section has been added

As of the 14/08/03 - 1. Sentinel parts section is now in and working <g> go take a look to see more.

                                    2. Welcome scroll is now finished and in for new guild members. please take a look.

                                    3. The following sections should all be working, if not let me know please - intro, leadership, ethos, mentors, Circles, map, and rp guide.

                                    4. The stories section is just waiting for you all to send me some stories to put up there, so get writing

                                    5. I'll be working on guild armour today hopefully, histories, thinking of putting in a past leaders section in there and rora will be working on the dragon section, tho she doesn't know it yet <G>

As always if you have any comments or questions send me a scroll

at Millamber