The Wizards Guild of Devardec

Introduction
Guild Founding
Welcome Scroll
Guild Ethos
Mentors
Sentinel Parts
Guild Circles
Guild Map
Guild Dragons
Dragon Alliance
Guild Armour
Spells
Histories
Roleplay Guide
Members
Stories

Guild Ethos & Interpretations

Sadomir's thoughts on the ethos

A Wizard is one that joins The Wizards Guild. Regardless of profession, they become Wizards and strive to perfect the Art of Magic in all its forms. Perfection is the goal that all aspire, though it is recognized few will achieve.
I think perfection is relative. I don’t think anyone can be perfect, but that doesn’t mean we can’t try to be. That is what that part of the Ethos says to me.


The Guild does not dictate how members should behave. We are a guild with broad membership that has many differing views on life. However, there is a commonality that draws people together under the umbrella of Wizards.
We are all Wizards at the end of the day. Wizards because we found the book, because we handed the book back to Illuin. We don’t take an oath or a vow as such. There is no contract that dictates how we are to behave. The differing views and opinions of each member share a common bond – they are the opinions of a Wizard.


* Wizards are honest, thoughtful and respectful towards others at all times. Pretty self explanatory. And this part of the Ethos has taken some battering over the years.
I do believe in this part of the Ethos, but many others do not. But again, there is no RULE about being respectful etc, there is only our interpretation. I personally think that honesty and respect are two qualities that all people should have regardless of Guild.


* Wizards are neither superior nor inferior to another person.
Wizard’s ARE superior to many beings in the realm. Wizard’s ARE inferior to many beings also. That doesn’t mean that we have to behave so. Flowers don’t announce it when they bloom, they don’t try to get people’s attention to boast about how beautiful they are, but they are still beautiful.


* Wizards practice the light side of magic. Greed and personal advancement at the cost of others are not concepts practiced by Wizards.
Some would argue that this part of the Ethos is rarely adhered to anymore. We study ALL magic, but by tradition we only practice the lighter side of it. Greed and personal advancement are concepts practiced by almost everyone in the lands, or at least personal advancement is. The Ethos is saying that doing so at the cost of others, should not be practiced.


* Wizards are committed to learning and perfecting the Art of Magic.
These days studying is all we can do, since the winds of magic have changed and become weaker! Seriously though, without study we’d be nowhere.


* Wizards are urged to become friends with all in the Guild. We unite under a common name and purpose. Together, as comrades, we shall further everyone's understanding and satisfaction of the World.
Acting as one entity makes the Guild stronger and ultimately benefits us all. Being friends with people is up to the individual, but in my opinion, friends can help you through even the toughest times.


* A Wizard's Family is the Guild. You live, and perhaps die, for them.
And many have died for us in the past. It is their example we can follow. Dedication to the Guild is by no means compulsory, but I personally would die for the Guild that helped me to live.


* Wisdom is the greatest asset a Guild can have. Through Wisdom and knowledge, comes power. The power to assist all those around us. Wizards are encouraged to learn from each other, and to support each others quests for knowledge.
Helping each other for mutual gain is an honest concept. Helping each other for everyone’s gain is even better. Time and time again, working with others has proved much more fruitful.


* Wizards know that experience is best gained through personal achievement or co-operation within a group. Experience "earned" by hanging on to someone's coattails may increase your abilities but not your Wisdom.
Helping each other doesn’t mean dragging a young Wizard on all the quests you know. Sure they’ll earn experience and eventually get better at casting spells, but not through their own achievement.


* A Wizard shall not inhibit another wizard's opportunity at achieving wisdom by giving out quest answers, though vague hints to the weary adventurer are permitted.
Just like the previous one. The best knowledge is that which you gained yourself.
 

* Wizards do their best to support the Guild and its members providing the Wizard's Ethos is not broken in the process.
Wizards should aim to represent and support each other and the Guild. The Ethos lays down how to do so.


* Wizards are encouraged to share their ideas for and with the Guild.
Our Guild’s advancement hasn’t come through blind faith or luck! Talking to each other and our Guild Leaders is how things get changed. Sharing ideas is how the Guild grows.
 

* Wizards air their grievances within the confines of the Guild. Public displays of disunity do not advance the guild and do not rectify the situation. A civilized meeting with Patrons and Leaders will solve difficulties far more effectively.
Our arguments and discussions are OUR arguments and discussions. If we show disunity, our enemies can exploit it. Our allies feel less secure and people lose confidence in us. We should always show our true, unified self.


* The Ethos is the summation of a way of life, not hard and fast rules. A Wizard interprets the above and applies its spirit, not its word.
It’s down to the individual. Personally I think everyone should try to follow the Ethos as closely as possible

 

 

Site Status : Ok had a brain wave <g> i'm going to put news about the site here, so you can see when things are added or completed so here goes -

As of the 27/05/05  1. Updated Welcome scroll and pages. more guild members views on the ethos, and member bio's added.

As of the 27/11/03. 1. Member bio section added, waiting on submissions from guild members

As of the 27/11/03. 1. NEW section, The Guild Founding, cool story go read <g>

                                    2. NEW Ethos interpretations added. see the bottom of the Ethos page

As of the 25/11/03. 1. Guild Dragons section has been finally put in, sorry for the wait.

As of the 16/08/03. 1. Guild armour section has been added

As of the 14/08/03 - 1. Sentinel parts section is now in and working <g> go take a look to see more.

                                    2. Welcome scroll is now finished and in for new guild members. please take a look.

                                    3. The following sections should all be working, if not let me know please - intro, leadership, ethos, mentors, Circles, map, and rp guide.

                                    4. The stories section is just waiting for you all to send me some stories to put up there, so get writing

                                    5. I'll be working on guild armour today hopefully, histories, thinking of putting in a past leaders section in there and rora will be working on the dragon section, tho she doesn't know it yet <G>

As always if you have any comments or questions send me a scroll

at Millamber