The Wizards Guild of Devardec

Introduction
Guild Founding
Welcome Scroll
Guild Ethos
Mentors
Sentinel Parts
Guild Circles
Guild Map
Guild Dragons
Dragon Alliance
Guild Armour
Spells
Histories
Roleplay Guide
Members
Stories

Guild Ethos & Interpretations

Rora's thoughts on the ethos

1. Wizards are honest, thoughtful and respectful towards others at all times.
I only have this to add. This does not mean simply your elders. This means all members of the guild, and anyone you may come across in the lands as a whole. Guildmasters should be treated with respect, as well as the newest member to walk the lands. Everyone is a part of this land, and as such, should be treated with regard.


2. Wizards are neither superior nor inferior to another person. All persons are different and offer a unique insight.
Although you may think you know “everything”, there will usually be someone out there who knows something you don’t. Don’t close doors to what could be useful information, even if you don’t think the person will know.


3. Wizards practice the light side of magic. Greed and personal advancement at the cost of others are not concepts practiced by Wizards.
Wizards should use their magic to help others within the lands, as well as themselves. You should not use your magic to hurt others. If you are unsure if something you are planning on doing may or may not hurt someone else, simply ask. That’s what Guild Officers are here for.


4. Wizards are committed to learning and perfecting the Art of Magic.
Wizards are exactly that, Wizards. We are a lot of other things, but first and foremost we are spell casters. Our primary goal in this guild is to learn the magic we need to accomplish our wildest dreams.


5. Wizards are urged to become friends with all in the Guild. We unite under a common name and purpose. Together, as comrades, we shall further everyone's understanding and satisfaction of the World.
One of the best ways to learn things is from your friends, and what better place to make
friends than in your guild? We have a common goal of learning all we can about magic and the ways of our guild.


6. Treat the Guild as family.
I have always felt this meant that even if you don’t get along with everyone in the guild, make sure you treat each member with the respect they deserve. If a member of the guild asks you for help, and it does not go against any other part of the Ethos, help them.


7. Wisdom is the greatest asset a Guild can have. Through Wisdom and knowledge, comes power, the power to assist all those around us. Wizards are encouraged to learn from each other, to support each others quests for knowledge.
Never quell someone’s search for knowledge, instead nourish their desire to better themselves as they may return the favor in the future. True knowledge gives true wisdom.


8. Wizards know that the experience is best gained through personal achievement or co-operation within a group. Experience "earned" by hanging on to someone's coattails may increase your abilities but not your Wisdom.
Although you may think it easier to simply show a guild member what to do, or to show them where to go, it is better for them if you give a hint or tell them it’s better to find out on their own.


9. A Wizard shall not inhibit another wizard's opportunity at achieving wisdom by giving out quest answers, though vague hints to the weary adventurer are permitted.
I usually explain this one with number eight, since I believe they mean almost the same. Give someone a hint; don’t rob them of their learning experience.


10. Wizards do their best to support the Guild and its members, providing The Wizard's Ethos is not broken in the process. Wizards are encouraged to share their ideas for and with the Guild.
By all means, let the guild officers know if you have any ideas you think would make the guild better. We are not infallible, and we do take suggestions. I, for one, love to get ideas from guild members on things the Dragon Alliance and the guild as a whole can do. It’s fun to involve guild members in the planning of an event.


11. Wizards air their grievances within the confines of the Guild. Public displays of disunity do not advance the guild and do not rectify the situation. A civilized meeting with Patrons and Leaders will solve difficulties far more effectively.
The Guild is a family, and as such, I believe we should keep our problems within the family. To that end, I don’t think anyone who would bring our internal problems out into public forums is working for the guild, but instead working toward their own means.


12. The Ethos is the summation of a way of life, not hard and fast rules. A Wizard interprets the above and applies its spirit, not its word.
We are all individuals and we read words and passages in different ways. Although we do see the Ethos in different ways, the differences shouldn’t be so much that one Wizard thinks another is breaking the Ethos when that Wizard does not think so. To that end, if you have a problem with how a part of the Ethos has been interpreted by anyone, let that guild member know and perhaps the two of you can get into a discussion about the aspects of the guild you may or may not like. Perhaps you will build a long lasting friendship from it, and perhaps not. Either way, you will both be better Wizards for sitting down and discussing it.

 

 

Site Status : Ok had a brain wave <g> i'm going to put news about the site here, so you can see when things are added or completed so here goes -

As of the 27/05/05  1. Updated Welcome scroll and pages. more guild members views on the ethos, and member bio's added.

As of the 27/11/03. 1. Member bio section added, waiting on submissions from guild members

As of the 27/11/03. 1. NEW section, The Guild Founding, cool story go read <g>

                                    2. NEW Ethos interpretations added. see the bottom of the Ethos page

As of the 25/11/03. 1. Guild Dragons section has been finally put in, sorry for the wait.

As of the 16/08/03. 1. Guild armour section has been added

As of the 14/08/03 - 1. Sentinel parts section is now in and working <g> go take a look to see more.

                                    2. Welcome scroll is now finished and in for new guild members. please take a look.

                                    3. The following sections should all be working, if not let me know please - intro, leadership, ethos, mentors, Circles, map, and rp guide.

                                    4. The stories section is just waiting for you all to send me some stories to put up there, so get writing

                                    5. I'll be working on guild armour today hopefully, histories, thinking of putting in a past leaders section in there and rora will be working on the dragon section, tho she doesn't know it yet <G>

As always if you have any comments or questions send me a scroll

at Millamber