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Guild
Ethos & Interpretations
Hybris's
thoughts on the ethos
1.
Wizards are honest, thoughtful and respectful towards others at all
times.
--Even if they don't agree with the opinions being represented
2. Wizards are neither superior nor inferior to another person.
--Yes, that includes Warlocks <smirk>
3. Wizards practice the light side of magic. Greed and personal advancement
at the cost of others are not concepts practiced by Wizards.
--That pretty much speaks for itself. Don't be greedy.
4. Wizards are committed to learning and perfecting the Art of Magic.
--And by doing so, vastly increasing their knowledge of Magic, and it's
purposes.
5. Wizards are urged to become friends with all in the Guild. We unite under
a common name and purpose. Together, as comrades, we shall further
everyone's understanding and satisfaction of the World.
--I'd prefer calling the guild a family .. but that's what the next one
says, sort of.
6. A Wizard's Family is the Guild. You live, and perhaps die, for them.
--Yep
7. Wisdom is the greatest asset a Guild can have. Through Wisdom and
knowledge, comes power. The power to assist all those around us. Wizards are
encouraged to learn from each other, to support each others quests for
knowledge.
--Pursuit of knowledge is key.
8. Wizards know that the experience is best gained through personal
achievement or co-operation within a group. Experience "earned" by hanging
on to someone's coattails may increase your abilities but not your Wisdom.
--Don't be a cheat. Earn your own keep.
9. A Wizard shall not inhibit another wizard's opportunity at achieving
wisdom by giving out quest answers, though vague hints to the weary
adventurer are permitted.
--Don't hinder the experience of another's quest. The purpose of questing is
to learn or discover the answers, not to just be told.
10. Wizards do their best to support the Guild and its members, providing
The Wizard's Ethos is not broken in the process. Wizards are encouraged to
share their ideas for and with the Guild.
--Speaks for itself.
11. Wizards air their grievances within the confines of the Guild. Public
displays of disunity do not advance the guild and do not rectify the
situation. A civilized meeting with Patrons and Leaders will solve
difficulties far more effectively.
--If you've got a problem, handle it with class, not in a massive public
display.
12. The Ethos is the summation of a way of life, not hard and fast rules. A
Wizard interprets the above and applies its spirit, not its word.
--Hence this part of the application
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